Malek El Kouzi

Malek El KouziMalek El KouziMalek El Kouzi

Malek El Kouzi

Malek El KouziMalek El KouziMalek El Kouzi
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BCS, MIT, Student Ph.D

BCS, MIT, Student Ph.DBCS, MIT, Student Ph.D

IT Skills

Publications

Publications

  • Software Development: C, J++, C++, C# 
  • Web Technologies: HTML, CSS, JavaScript, PHP 
  • Graphic Design: Adobe Flash, Adobe Photoshop, Autodesk Maya, Autodesk 3d max 
  • Game Engine: Unity
  •  Database: MySQL, MS SQL Server 

Publications

Publications

Publications

  • "An Educational Augmented Reality Application for Elementary School Students Focusing on The Human Skeletal System," 2019 IEEE VR Fourth Workshop on K-12+ Embodied Learning through Virtual & Augmented Reality (KELVAR), Japan. 
  •  "ON THE DEVELOPMENT OF A 3D SOLID SHAPES AUGMENTED REALITY, AUGMO: A GAME-BASED LEARNING APPLICATION", 2019 EDULEARN19, Spain.  
  • EDUCATIONAL COMPUTER GAMES FOR SOCIAL ADJUSTMENT OF NEWCOMER CHILDREN, ICERI Conference 2019 
  • The Role of Game-based Learning in Newcomer Children’s Cultural Adjustment,  curve.carleton.ca, 2019 
  • Augmented Reality Plant & Animal Cells: Design and Evaluation of an Educational Augmented Reality Application. Journal of Virtual Worlds Research CPF: Assembled 2019. 
  • FLCARA: Frog Life Cycle Augmented Reality Game-Based Learning Application . International Conference on Human-Computer Interaction 2021

Augmented Reality Research Projects

FLCARA: FROG LIFE CYCLE AUGMENTED REALITY GAME-BASED LEARNING APP

FLCARA: FROG LIFE CYCLE AUGMENTED REALITY GAME-BASED LEARNING APP

FLCARA: FROG LIFE CYCLE AUGMENTED REALITY GAME-BASED LEARNING APP

In this research, we present FLCARA; the Frog Life Cycle Augmented Reality Application, which presents the frog life cycle stages to students as a complete three-dimensional model placed in front of them. Using printed cards representing the various stages of the frog’s life cycle, the students organize the cards to reflect the correct order of the cycle and then use the application to check if the order is correct. The results of our initial study on the usability of the application are quite promising and reflect positively on this application’s usability for the intended educational purpose.

  

· "FLCARA: Frog Life Cycle Augmented Reality Game-Based Learning Application." International Conference on Human-Computer Interaction. Springer, Cham, 2021. https://link.springer.com/chapter/10.1007/978-3-030-77943-6_2


AR Plant & Animal Cells:Design and Evaluation of educational App.

FLCARA: FROG LIFE CYCLE AUGMENTED REALITY GAME-BASED LEARNING APP

FLCARA: FROG LIFE CYCLE AUGMENTED REALITY GAME-BASED LEARNING APP

In this research, we present a usability evaluation of a custom AR educational tool designed to improve students’ understanding of the similarities and differences between plant and animal cells. We argue that the design of the Augmented Reality Plant & Animal Cells (ARPAC) tool promotes a self-driven approach to learning by presenting textbook content as interactive, 3D models that can be uncovered by exploring sections of their school textbooks with our app. Preliminary results of a usability study support our initial design of a textbook-driven AR application to support learning in science subjects.

  

· "Augmented Reality Plant & Animal Cells: Design and Evaluation of an Educational Augmented Reality Application", Journal of Virtual Worlds Research CPF: Assembled 2019. https://journals.tdl.org/jvwr/index.php/jvwr/article/view/7382

DEVELOPMENT OF 3D SOLID SHAPES IN AUGMENTED REALITY

Educational AR Application for Elementary School students

Educational AR Application for Elementary School students

This study presents an Augmented Reality Educational Application named AUGMO. The application inspires interaction and permits content flexibility, self-evaluation and can be successfully implemented for learning and development in the classroom. Our study successfully helped elementary school students (Grade one) learn about 3D Solid Shapes by introducing them to AR technologies. AUGMO allowed students to interact with 3D Solid Shapes models and learn similarities and differences while just using a tablet, a picture, and their hands. The results show that most students think that AUGMO assisted them to visualize and understand better about solid shapes.

  

· " On the Development of A 3D Solid Shapes Augmented Reality, AUGMO: A Game-Based Learning Application", 2019 EDULEARN19, Spain. https://library.iated.org/view/KOUZI2019DEV

Educational AR Application for Elementary School students

Educational AR Application for Elementary School students

Educational AR Application for Elementary School students

An Educational Augmented Reality Application for Elementary School Students Focusing on The Human Skeletal System In this study students use tablets to interact with 3D diagrams of skeletal systems and virtual buttons. Hence, students will be able to visualize concepts more effectively while using AR technology as a supplement for learning about skeletal systems using a static textbook.

  

· "An Educational Augmented Reality Application for Elementary School Students Focusing on The Human Skeletal System", 2019 IEEE VR Fourth Workshop on K-12+ Embodied Learning through Virtual & Augmented Reality (KELVAR), Japan. https://ieeexplore.ieee.org/document/8798058

Other Research Interests

Helping Children Have an Easier Time When Moving to a New Country

 Moving to a new country has its challenges, from adjusting to new ways of life, to planting your roots in a new setting.  El Kouzi found himself working various jobs such as working in retail and as a technology instructor at the Ottawa Chinese Community service. In 2017, he made the decision to continue his education in Canada after receiving an email from  Employment Centre mentioning that the IT department at Carleton University was having an information session...Read more about my story and my research on newcomer children’s behavioural adaption. And how I was looking for digital technology solutions for the problems they experience that are focused on game-based learning and digital storytelling. Follow the below link https://gradstudents.carleton.ca/2019/grad-research-helping-children-have-an-easier-time-when-moving-to-a-new-country/  

The Role of Game-based Learning in Newcomer Children’s Cultural Adjustment

 The purpose of this thesis is to investigate the role of educational computer games as a tool to help newcomer children adjust socially. One of the tense conditions which the newcomer children face is experiencing difficulties in understanding the right behaviour in the new place of living. We have developed an educational game called New Beginning that sought to help newcomer tweens learn more about selected behavioural issues. The game includes social behaviour advice. The participating children were assigned either to play the computer game or to read a brochure related to the topic. Analyzing the pre and post questionnaires for both game group and brochure group showed that while the brochure found to be easy to read, children found the digital game more useful and enjoyable than the brochure. As such, the study confirmed the potential value of educational games in enhancing newcomer children's social adjustment compared to conventional methods. Please read more about this research on :https://curve.carleton.ca/62c1fb6e-f592-4323-a8b1-9e362c17b888 

Work Experience

 Teaching Assistant 

Carleton University, Canada  9/2017-12/2021


Professor

Algonquin College, Canada 9/2019-Still


Operation Associate, Key Holder 

Saks off 5th avenue, Canada 8/2016-9/2017


Hatch Coach/Instructor

Hatch Canada, Canada 4/2017- 9/2017 


Technology instructor

Ottawa Chinese Community Service Centre (OCCSC), Canada  1/2017 – 9/2017


Computer Instructor, (for the grades 6 till 11) 

Lebanese School in Qatar, Qatar  9/ 2012 – 6/2016


Computer Instructor, (for the grades one till 9) 

Hariri School, Beirut, Lebanon 9/2007 – 6/2012 


Computer Instructor (part-time)

C&M College, Beirut, Lebanon (first and the second year of technical bacc. classes)  9/ 2005 – 6/2008


Branch Manager, 

Izzat Daouk & Sons, Lebanon   6/2004 – 9/2007 


Branch Supervisor, 

ELC (Early Learning Centre) Beirut, Lebanon       9/2002 –6/ 2004 


Education

  • Master of IT (Digital Media)                                                                    2019 

               Carleton University, Canada  

  • BS in Computer Science                                                                           2002 

               BCU University   

  • Certified Augmented Reality Developer       2021  

               Global Tech Council  

  • “Microsoft Technology Associate”                                                           2016 

                Certified by Microsoft cooperation.   

  • Certificate of Achievement Business Management Course                 2007 

                Lebanese American University, Lebanon    

  • Foundation Diploma in Mobile Application Development                      2015 

               Shaw Academy  

  • Certificate of Achievement Developing Web Application with MS Visual Studio 2010          2015   New Horizon  
  • Certificate of Achievement for “Azure Gulf Professional Starter”          2016 

                Microsoft Azure                                                                                                                                                                                            

My Research Gate

My Publications on Google Scholar

My Publications on Google Scholar

Research Gate

My Publications on Google Scholar

My Publications on Google Scholar

My Publications on Google Scholar

Google Scholar

Send me an email

My Publications on Google Scholar

Send me an email

Email

My LinkedIn

LinkedIn
LinkedIn
LinkedIn
LinkedIn
LinkedIn
LinkedIn

Malek is the Founder and CEO of Educational River inc.

Our Vision

 Educational River is all out to prepare kids for tech readiness by giving them the knowledge to thrive in our rapidly evolving tech-based society. We believe this is achievable through special hands-on STEM programs such as coding and tech development camps.

NEW: Free coding courses for kids to enjoy. Please visit:www.educationalriver.com 

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